Oil Warfare Map version 1.0 (for Arma 1.05)
by BigShot


Mission Type: Single Player ONLY (switch Team enabled, play as subordinate or group leader, whichever you prefer)

Missions Included: Seperate Daytime & Dawn versions

Mission Length & Difficulty: approx.30-40 minutes depending on your skill level settings in-game options and of course your weapon of choice. I would rate difficulty as fairly easy, although again it depends on many factors..the approach of tactics involved is quite simplistic and because this is my very first attempt making my own mission and using the editor, my goal was to make something short & simple.

Addons Needed: NONE

TO INSTALL: Place the Oilwarfare_Day.Sara.pbo & Oilwarfare_Dawn.Sara.pbo into your Arma\Missions folder

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Mission Summary:

In order to defend the Sahranian peoples best interests and the regions vast oil supply, both U.S. and coalition forces have set forth a massive millitary operation off the coast of Arcadia. Troops have already set up offensive positions on the mainland south of Arcadia and a support post on San Tomas Island. The Sahrani military is trying to put coalition forces under political pressure by attempting to destroy their own oil supplies. The mission is to make your way to the mainland via boat in order to join up with the rest of your squad and seize control of the oil wells. Unfortunately, you and a few troops are the last ones left behind preparing to depart from the island, and due to a surprise attack, must remain there to defend it before joining the main land battle.

Objective 1 - Hold the Island by eliminating ALL enemy paratroopers

Objective 2 - Take RHIB Boat to mainland and join up with the rest of your squad there to clear out the oil wells

Objective 3 - EXTRACT in the middle of a HOT LZ via Evac chopper who will come to get you and any remaining friendly troops

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Mission Hints/Tips:

1. If you're playing as the Group Leader make sure to follow the waypoints onscreen, dont just ignore them, or else some triggers may not work properly...all you should have to do is touch the waypoint ONCE when you first arrive at it, then you can mill about as you wish :-)...if you're playing as a Subordinate you dont have to worry about touching the waypoints.

2. Helicopter Extraction - if playing as leader youll have to command your troops to board the chopper when it arrives...if playing as subordinate its all automatic. Chopper will not take off for home until ALL living squad members are aboard!

3. Be careful to eliminate ALL ENEMY GROUND TROOPS on the island...sometimes there will be a few stragglers left on the beach or even swimming about a few yards off shore...so look for them if it seems everyone should be dead.




Thats it!

...this is my very first attempt at making a gaming mission and getting to learn my way around an editor so please don't expect TOO much naturally.

I MUST thank the many, MANY nameless folks who's scripting experience (and included script files) made it possible for me to do this. I cant tell you how many hours were spent reading through all the forum posts and digging through countless scripting files in trying to learn all of this...and if their generousity in time & talents werent available it wouldnt have been possible for me. What i once thought to be an impossibility is now reality...so thanks to all of you for posting and uploading...it really helps a great deal!

Hope you enjoy it!
BigShot

